
My name is Matin, and this is my Virtual production portfolio website.
I start working in Virtual production field from August 2023 at Lusiana state university. And since then, I have learnt a lot about Pixel color sampling via Unreal Engine, setting up virtual production Camera frustum inside Unreal Engine, using Assimilate and set up and use Capture motion via OptiTrack cameras.
Tools

Path Follower
Unity Engine
In this tool designers can put as many points as they want and the character will follow it, also you can set up an custom event (function) at the end of each path.

Particle Morphing System
Unreal Engine
With this tool you can set morphing system between as many objects as you want, with 3 different customize step for each object, start, idle, end.

Map Generator
– Environment
Unity Engine
With this tool you can generate your own custom environment with arbitrary objects.
The algorithm to generate the map is “Poisson Disk Sampling“

Map Generator
– City
Unity Engine
With this tool you can generate your own custom city with arbitrary objects.
This tool will use “Perlin Noise” to generate the map.

Spawner system – with detecting empty spots
Unity Engine
This tool is part of the map generator 02 and it will detect empty space in on the map

Follow objects system
Unity Engine
With this system you can set up a character to follow others object ether by distance or the order that we determine. Flag collector game will completely shows the usage of the system.
Shaders and Materials

Plant Shader
Unity Engine
– HLSL/UnityShadrLab
Making grass or any plants with two different algorithms “Alpha Blending” and “Alpha Clipping“

Smoky mountain
Unity Engine
– HLSL/UnityShadrLab
This shaders uses world coordinate to change the color of objects

Snow on top
Unity Engine
– HLSL/UnityShadrLab
This shader make the top of the object white to give illusion of snow, it uses the object texture normal.